Paper Zeppelin Big List

Paper Zeppelin : The Big List

Programming:
Class Programming :
Player Bullets
Enemy Bullets
Enemy Rockets
Dive Bomber
Fighter Plane
Flying Fortresses
Ground - Square
Ground - Angled
Bomb On Ground
Bases
Turrets
Rocket Launchers
Dive Bomber Crasher
Fighter Plane Crasher
Flying Fortresses Crasher
Bomb Crasher
Wrecks
Particle System
Smoke
Fire
Debris/Flying Pieces
Background Elements (Backdrop, Background Tiles, Background Props, Backdrop Elements [clouds etc])

Level Programming:
Level Branch Logic
Medal Programming (total kill % / Base Destruction)
Player HP + Life Pool
Front Screen UI
String Import Routine

Game Types:
Standard
Multiplayer (?)
Gunner


Design:
System Design
Level Design
   Opening Level Rolling Hills 1
Easy
   Sharp Hills 1
   Mountaintops 1
   City
   Cavern 2

Normal
   Island 1
   Desert 1
   Sharp Hills 2
   Mountaintops + Caves


Hard

   Cavern 1
   Rolling Hills 2
   Train 1   

   Islands 2

Final Level - Floating Islands


Art:
Players
Player Bullets
Enemy Bullets
Enemy Rockets
Dive Bomber
Fighter Plane
Flying Fortresses
Ground - Square
Ground - Angled
Bomb On Ground
Bases
Turrets
Rocket Launchers
Dive Bomber Crasher
Fighter Plane Crasher
Flying Fortresses Crasher
Bomb Crasher

Bases Wreck
Turrets Wreck
Rocket Launchers Wreck
Dive Bomber Crasher Wreck
Fighter Plane Crasher Wreck
Flying Fortresses Crasher Wreck
Bomb Wreck
Fire/Flames
Smoke
Debris
Background Elements

Sound:
Musics
SFX


Production:
Work Contract + Terms